I conducted studies on different games in two genres: visual novel/dating sim and deck-builder. My points of focus were how they laid out their interfaces and how space was being utilized on landscape layouts.
Visual Novels (VNs) primarily feature character sprites and dialogue boxes. Extras include day, chapter, stats, and decorative elements. (Sources: Hatoful Boyfriend, Danganronpa, 999: 9 Hours 9 Persons 9 Doors)
Card Games (CGs) feature card hands, player characters, mana/action points, draw piles, discarded cards, and health points. Extras include decorative environmental elements and artifacts.
(Sources: Slay the Spire, Hearthstone, Magic the Gathering Arena)
My main takeaway from this research was that due to the way in which visual novels and card games are organized, some of their most important elements lie within the bottom of the screen (dialogue box, card hand). On top of that, both game genres feature their own unique screen elements.
The question now is: how do you combine all of these elements into one screen?
With a unique mashup of genres like Love is Rising has comes challenges on how to integrate them into one coherent product.
From here, I decided to focus on designing screens that could represent what Love is Rising will look like. These findings led to me to the following opportunities:
How might we effectively translate a typically landscape-framed medium into a portrait frame?
How might we blend card games and visual novels together to form a seamless new experience?
How might we use a mobile phone screen to its fullest potential with the required elements that need to be implemented?
Map
Below is an overview of the experience as it stands in the present concept, identifying the step of playing more cards to unlock more playable answers as the focus for this test because this step of integrating card game and visual novel mechanics into one screen felt like what would pose the biggest challenge and the most interesting ideas.